<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Episode 12 (Part II).</title>
	<atom:link href="http://www.8bitideas.com/2009/02/06/episode-12-part-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.8bitideas.com/2009/02/06/episode-12-part-2/</link>
	<description>Viewing the next-gen world with 8-bit eyes.</description>
	<pubDate>Thu, 29 Jul 2010 15:55:44 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
		<item>
		<title>By: Pip</title>
		<link>http://www.8bitideas.com/2009/02/06/episode-12-part-2/#comment-10</link>
		<dc:creator>Pip</dc:creator>
		<pubDate>Sat, 07 Feb 2009 18:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.8bitideas.com/?p=73#comment-10</guid>
		<description>Hey guys, I just read about this game on DS called "My World, My Way."  Don't be thrown by the presentation... but the developers seem to attempt some creative strides on the game's difficulty by way of its "Pout Points" system.  I'm going to play and let you more!

Reference: &lt;a href="http://ds.ign.com/articles/950/950654p1.html" rel="nofollow"&gt;IGN&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hey guys, I just read about this game on DS called &#8220;My World, My Way.&#8221;  Don&#8217;t be thrown by the presentation&#8230; but the developers seem to attempt some creative strides on the game&#8217;s difficulty by way of its &#8220;Pout Points&#8221; system.  I&#8217;m going to play and let you more!</p>
<p>Reference: <a href="http://ds.ign.com/articles/950/950654p1.html" rel="nofollow">IGN</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>
